TRIMO A Workstation-Based Interactive System for the Generation, Manipulation, and Display of Surfaces over Arbitrary Topological Meshes

dc.contributor.authorSlusallek, Philipp B.en_US
dc.contributor.authorSeidel, Hans-Peteren_US
dc.date.accessioned2015-10-05T07:56:30Z
dc.date.available2015-10-05T07:56:30Z
dc.date.issued1990en_US
dc.description.abstractTRIMO has been designed as a workstation-based interactive system for the generation, manipulation, and display of surfaces over arbitrary toplogical meshes. In addition to rational tensor product Bezier and B-spline surfaces, TRIMO also supports piecewise rational triangular Bezier and B-patch surfaces. TRIMO has been implemented in C++ under the X Window System. Special emphasis has been given to a hierarchical data structure and to a menu-and-mouse-driven hierarchical user interface.en_US
dc.description.seriesinformationEG 1990-Technical Papersen_US
dc.identifier.doi10.2312/egtp.19901012en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttps://doi.org/10.2312/egtp.19901012en_US
dc.publisherEurographics Associationen_US
dc.titleTRIMO A Workstation-Based Interactive System for the Generation, Manipulation, and Display of Surfaces over Arbitrary Topological Meshesen_US
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