Cards, Charts, and Strategy: A Game-Based Approach to Data Visualization for Pattern

dc.contributor.authorBoucher, Alenaen_US
dc.contributor.authorStoiber, Christinaen_US
dc.contributor.editorStoiber,Christinaen_US
dc.contributor.editorBoucher,Magdalenaen_US
dc.contributor.editorKeck,Mandyen_US
dc.contributor.editorAmabili,Lorenzoen_US
dc.contributor.editorRaidou,Renata G.en_US
dc.contributor.editorFilipov,Velitchkoen_US
dc.contributor.editorOliveira,Victoren_US
dc.contributor.editorSchetinger,Victoren_US
dc.contributor.editorAigner,Wolfgangen_US
dc.date.accessioned2025-05-26T07:17:19Z
dc.date.available2025-05-26T07:17:19Z
dc.date.issued2025
dc.description.abstractIn today's society, the ability to read and interpret data visualizations has become a critical skill in both professional and academic contexts. Therefore, fostering visualization literacy from an early stage is essential in teaching students to understand and interpret different types data visualizations. Research highlights gamification as an effective method for enhancing visualization literacy by promoting active learning and motivating learners of all ages. In this context, a card game has been developed to challenge players to identify the most appropriate visualization type for different given datasets. This educational card game aims to deepen understanding and practical application of data visualization concepts while maintaining an engaging and interactive experience for learners.en_US
dc.description.sectionheadersPapers
dc.description.seriesinformationEuroVis Workshop on Visualization Play, Games, and Activities
dc.identifier.doi10.2312/visgames.20251162
dc.identifier.isbn978-3-03868-290-5
dc.identifier.pages4 pages
dc.identifier.urihttps://doi.org/10.2312/visgames.20251162
dc.identifier.urihttps://diglib.eg.org/handle/10.2312/visgames20251162
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Human-centered computing → Visualization design and evaluation methods; Applied computing → Interactive learning environments; Computing methodologies → Data visualization; Game design and development
dc.subjectHuman centered computing → Visualization design and evaluation methods
dc.subjectApplied computing → Interactive learning environments
dc.subjectComputing methodologies → Data visualization
dc.subjectGame design and development
dc.titleCards, Charts, and Strategy: A Game-Based Approach to Data Visualization for Patternen_US
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