Real Time, Accurate, Multi-Featured Rendering of Bump Mapped Surfaces

dc.contributor.authorTarini, M.en_US
dc.contributor.authorCignoni, P.en_US
dc.contributor.authorRocchini, C.en_US
dc.contributor.authorScopigno, R.en_US
dc.date.accessioned2015-02-16T09:52:23Z
dc.date.available2015-02-16T09:52:23Z
dc.date.issued2000en_US
dc.description.abstractWe present a new technique to render in real time objects which have part of their high frequency geometric detail encoded in bump maps. It is based on the quantization of normal-maps, and achieves excellent result both in rendering time and rendering quality, with respect to other alternative methods. The method proposed also allows to add many interesting visual effects, even for object with large bumb maps, including non-s rendering, chrome effects, shading under multiple lights, rendering of different materials within a single object, specular reflections and others. Moreover, the implementation of the method is not complex and can be eased by software reuse.en_US
dc.description.number3en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume19en_US
dc.identifier.doi10.1111/1467-8659.00404en_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages119-130en_US
dc.identifier.urihttps://doi.org/10.1111/1467-8659.00404en_US
dc.publisherBlackwell Publishers Ltd and the Eurographics Associationen_US
dc.titleReal Time, Accurate, Multi-Featured Rendering of Bump Mapped Surfacesen_US
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