Low Cost Decomposition of Direct and Global Illumination in Real Scenes

dc.contributor.authorGarces, Elenaen_US
dc.contributor.authorMartin, Fernandoen_US
dc.contributor.authorGutierrez, Diegoen_US
dc.contributor.editorMateu Sbert and Jorge Lopez-Morenoen_US
dc.date.accessioned2015-07-01T06:28:54Z
dc.date.available2015-07-01T06:28:54Z
dc.date.issued2015en_US
dc.description.abstractRecent advances in the field of computational light transport have made it possible to solve previously unsolvable problems thanks to incorporating new devices and techniques. One of these problems is the decomposition of the illumination into its local and global components in real scenes. Previous work has managed to perform such a decomposition by projecting several light patterns on a target scene and processing its captures. In this work we build on that approach and propose two novel contributions: first, a new interpolation method, which allows the decomposition of the light components from a single capture of the projected scene into the native resolution, without requiring down-sampling; second, we propose an implementation of the algorithm for a mobile platform.en_US
dc.description.sectionheadersCapturing Reality (Video & Image Processing)en_US
dc.description.seriesinformationSpanish Computer Graphics Conference (CEIG)en_US
dc.identifier.doi10.2312/ceig.20151200en_US
dc.identifier.pages53-60en_US
dc.identifier.urihttps://doi.org/10.2312/ceig.20151200en_US
dc.publisherThe Eurographics Associationen_US
dc.titleLow Cost Decomposition of Direct and Global Illumination in Real Scenesen_US
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