Interactive 3D seismic fault detection on the Graphics Hardware

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Date
2006
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
This paper presents a 3D, volumetric, seismic fault detection system that relies on a novel set of nonlinear filters combined with a GPU (Graphics Processing Unit) implementation, which makes interactive nonlinear, volumetric processing feasible. The method uses a 3D structure tensor to robustly measure seismic orientations. These tensors guide an anisotropic diffusion, which reduces noise in the data while enhancing the fault discontinuity and coherency along seismic strata. A fault-likelihood volume is computed using a directional variance measure, and 3D fault voxels are then extracted through a non-maximal-suppression method. We also show how the proposed algorithms are efficiently implemented with a GPU programming model, and compare this to a CPU implementation to show the benefits of using the GPU for this computationally demanding problem.
Description

        
@inproceedings{
:10.2312/VG/VG06/111-118
, booktitle = {
Volume Graphics
}, editor = {
Raghu Machiraju and Torsten Moeller
}, title = {{
Interactive 3D seismic fault detection on the Graphics Hardware
}}, author = {
Jeong, Won-Ki
and
Whitaker, Ross
and
Dobin, Mark
}, year = {
2006
}, publisher = {
The Eurographics Association
}, ISSN = {
1727-8376
}, ISBN = {
3-905673-41-X
}, DOI = {
/10.2312/VG/VG06/111-118
} }
Citation