Generating Large-scale Details: Altering Soil Surface and Structure with Tracks

dc.contributor.authorPeyrat, Alexandreen_US
dc.contributor.authorTerraz, Olivieren_US
dc.contributor.authorMerillou, Stephaneen_US
dc.contributor.authorGalin, Ericen_US
dc.contributor.authorGhazanfarpour, Djamchiden_US
dc.contributor.editorJan Bender and Kenny Erleben and Eric Galinen_US
dc.date.accessioned2013-10-31T10:42:51Z
dc.date.available2013-10-31T10:42:51Z
dc.date.issued2011en_US
dc.description.abstractTracks, footsteps and ruts are common elements we can observe in natural sceneries. Wherever there is human activity, we can find marks on the ground left by vehicles or walkers. These marks can be directly dug from a soft ground or left on a hard ground by objects that carry materials on their surfaces. This paper presents a method to alter soil with such tracks. These tracks are defined with a trajectory and the shape of the mark left by the moving object (vehicle or walker) and is then applied to the soil for each step of the trajectory. Using our method we can obtain tracks on a loose soil and the deposit of material through the track on the desired length. This method allows us to produce a great number of large-scale details on terrains.en_US
dc.description.seriesinformationWorkshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2011)en_US
dc.identifier.isbn978-3-905673-87-6en_US
dc.identifier.urihttps://doi.org/10.2312/PE/vriphys/vriphys11/129-137en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.8 [Computer Graphics]: Applications I.3.6 [Computer Graphics]: Methodology and Techniques I.3.5 [Computer Graphics]: Boundary representationsen_US
dc.titleGenerating Large-scale Details: Altering Soil Surface and Structure with Tracksen_US
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