A consistent algorithm to fill triangles and triangular patches

dc.contributor.authorOverveld, C.W.A.M. vanen_US
dc.contributor.authorLierop, M.L.P vanen_US
dc.contributor.editorA.A.G. Requichaen_US
dc.date.accessioned2015-09-29T08:29:48Z
dc.date.available2015-09-29T08:29:48Z
dc.date.issued1986en_US
dc.description.abstractIn this paper an algorithm is described for filling triangles in 3D. Since this algorithm uses integer arithmetic only, it is not hampered by inconsistencies that normally arise due to finite machine precision. Moreover, the same algorithm is used for both curved and flat triangular patches.en_US
dc.description.seriesinformationEurographics Conference Proceedingsen_US
dc.identifier.doi10.2312/eg.19861013en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttps://doi.org/10.2312/eg.19861013en_US
dc.publisherThe Eurographics Associationen_US
dc.titleA consistent algorithm to fill triangles and triangular patchesen_US
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