Two Exceptional Projects from a Multidisciplinary Game Development Curriculum

dc.contributor.authorPledger, Jonen_US
dc.contributor.authorChen, Minsien_US
dc.contributor.editorJean-Jacques Bourdin and Joaquim Jorge and Eike Andersonen_US
dc.date.accessioned2014-12-16T07:06:20Z
dc.date.available2014-12-16T07:06:20Z
dc.date.issued2014en_US
dc.description.abstractThe purpose of this paper is to present two exceptional projects, SS Eternity and Bloom, from a module that is part of an undergraduate Computer Games focused degree. Here teams have developed innovative solutions to the themes they have been set. Both artists and programmers have applied their knowledge gained from previous modules to produce work that has pushed their artistic skills and knowledge to new boundaries of outstanding achievement.en_US
dc.description.seriesinformationEurographics 2014 - Education Papersen_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttps://doi.org/10.2312/eged.20141032en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3 [Computer Graphics]en_US
dc.titleTwo Exceptional Projects from a Multidisciplinary Game Development Curriculumen_US
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