Generation of Walking Sensation by Upper Limb Motion

dc.contributor.authorSueta, Gakuen_US
dc.contributor.authorSaka, Naoyukien_US
dc.contributor.authorYem, Vibolen_US
dc.contributor.authorAmemiya, Tomohiroen_US
dc.contributor.authorKitazaki, Michiteruen_US
dc.contributor.authorSato, Makotoen_US
dc.contributor.authorIkei, Yasushien_US
dc.contributor.editorKakehi, Yasuaki and Hiyama, Atsushien_US
dc.date.accessioned2019-09-11T05:43:42Z
dc.date.available2019-09-11T05:43:42Z
dc.date.issued2019
dc.description.abstractThis paper proposes a method to generate a turning walk sensation to the user by an arm swing display. We assumed a hypothesis that the turning walk sensation is generated by providing different motion profiles of passive arm swing on the left and right arms. We show that turning walk sensation can be generated by presenting arm swing motion with a different flexion ratio of the shoulder joint, depending on the turning radius.en_US
dc.description.sectionheadersPosters
dc.description.seriesinformationICAT-EGVE 2019 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos
dc.identifier.doi10.2312/egve.20191294
dc.identifier.isbn978-3-03868-097-0
dc.identifier.issn1727-530X
dc.identifier.pages13-14
dc.identifier.urihttps://doi.org/10.2312/egve.20191294
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egve20191294
dc.publisherThe Eurographics Associationen_US
dc.subjectHuman
dc.subjectcentered computing
dc.subjectHuman computer interaction (HCI)
dc.subjectInteraction paradigms
dc.subjectVirtual reality
dc.subjectHumancentered computing!Human computer interaction(HCI)!Interaction devices
dc.subjectHaptic devices
dc.titleGeneration of Walking Sensation by Upper Limb Motionen_US
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