A Component-based Authoring Environment for Creating Multimedia-RichMixed Reality

dc.contributor.authorAbawi, Danielen_US
dc.contributor.authorDörner, Ralfen_US
dc.contributor.authorGrimm, Paulen_US
dc.contributor.editorN. Correia and J. Jorge and T. Chambel and Z. Panen_US
dc.date.accessioned2014-01-26T16:16:42Z
dc.date.available2014-01-26T16:16:42Z
dc.date.issued2004en_US
dc.description.abstractApplications that seek to combine multimedia with Mixed Reality (MR) technologies in order to create multimediarich MR environments pose a challenge to authors who need to provide content for such applications. Founded on a component-based authoring paradigm, production processes as well as tools that serve as a supportive authoring environment for these authors are presented in this paper. For this, not only requirements that stem from multimedia authoring or MR authoring alone have been identified but also authoring tasks that are only present in the creation of multimedia-rich MR content. Concepts for supporting these tasks within a componentbased authoring framework (e.g. the specification of phantom objects) are presented. The resulting authoring tools are discussed - one of their main advantages is that they provide a direct preview of the content for the author. This allows multimedia authors who are not familiar with MR methodologies to quickly gain experience with multimedia-rich MR content creation.en_US
dc.description.seriesinformationEurographics Multimedia Workshopen_US
dc.identifier.isbn3-905673-17-7en_US
dc.identifier.issn1812-7118en_US
dc.identifier.urihttps://doi.org/10.2312/EGMM/MM04/031-040en_US
dc.publisherThe Eurographics Associationen_US
dc.titleA Component-based Authoring Environment for Creating Multimedia-RichMixed Realityen_US
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