C-BDAM - Compressed Batched Dynamic Adaptive Meshes for Terrain Rendering

dc.contributor.authorGobbetti, E.en_US
dc.contributor.authorMarton, F.en_US
dc.contributor.authorCignoni, P.en_US
dc.contributor.authorDi Benedetto, M.en_US
dc.contributor.authorGanovelli, F.en_US
dc.date.accessioned2015-02-21T14:31:10Z
dc.date.available2015-02-21T14:31:10Z
dc.date.issued2006en_US
dc.description.abstractWe describe a compressed multiresolution representation for supporting interactive rendering of very large planar and spherical terrain surfaces. The technique, called Compressed Batched Dynamic Adaptive Meshes (C-BDAM), is an extension of the BDAM and P-BDAM chunked level-of-detail hierarchy. In the C-BDAM approach, all patches share the same regular triangulation connectivity and incrementally encode their vertex attributes using a quantized representation of the difference with respect to values predicted from the coarser level. The structure provides a number of benefits: simplicity of data structures, overall geometric continuity for planar and spherical domains, support for variable resolution input data, management of multiple vertex attributes, efficient compression and fast construction times, ability to support maximum-error metrics, real-time decompression and shaded rendering with configurable variable level-of-detail extraction, and runtime detail synthesis. The efficiency of the approach and the achieved compression rates are demonstrated on a number of test cases, including the interactive visualization of a 29 gigasample reconstruction of the whole planet Earth created from high resolution SRTM data.Categories and Subject Descriptors (according toACMCCS): I.3.3 [Computer Graphics]: Picture and Image Generation; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism.en_US
dc.description.number3en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume25en_US
dc.identifier.doi10.1111/j.1467-8659.2006.00952.xen_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages333-342en_US
dc.identifier.urihttps://doi.org/10.1111/j.1467-8659.2006.00952.xen_US
dc.publisherThe Eurographics Association and Blackwell Publishing, Incen_US
dc.titleC-BDAM - Compressed Batched Dynamic Adaptive Meshes for Terrain Renderingen_US
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