Modelling virtual cities dedicated to behavioural animation

dc.contributor.authorThomas, Gwenolaen_US
dc.contributor.authorDonikian, Stephaneen_US
dc.date.accessioned2015-02-16T09:53:07Z
dc.date.available2015-02-16T09:53:07Z
dc.date.issued2000en_US
dc.description.abstractIn order to populate virtual cities, it is necessary to specify the behaviour of dynamic entities such as pedestrians or car drivers. Since a complete mental model based on vision and image processing cannot be constructed in real time using purely geometrical information, higher levels of information are needed in a model of the virtual environment. For example, the autonomous actors of a virtual world would exploit the knowledge of the environment topology to navigate through it. In this article, we present a model of virtual urban environments using structures and information suitable for behavioural animations. Thanks to this knowledge, autonomous virtual actors can behave like pedestrians or car drivers in a complex city environment. A city modeler has been designed, using this model of urban environment, and enables complex urban environments for behavioural animation to be automatically produced.en_US
dc.description.number3en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume19en_US
dc.identifier.doi10.1111/1467-8659.00399en_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages71-80en_US
dc.identifier.urihttps://doi.org/10.1111/1467-8659.00399en_US
dc.publisherBlackwell Publishers Ltd and the Eurographics Associationen_US
dc.titleModelling virtual cities dedicated to behavioural animationen_US
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