Uncertainty-Aware Gaussian Splatting with View-Dependent Regularization for High-Fidelity 3D Reconstruction
dc.contributor.author | Liu, Shengjun | en_US |
dc.contributor.author | Wu, Jiangxin | en_US |
dc.contributor.author | Wu, Wenhui | en_US |
dc.contributor.author | Chu, Lixiang | en_US |
dc.contributor.author | Liu, Xinru | en_US |
dc.contributor.editor | Wang, Beibei | en_US |
dc.contributor.editor | Wilkie, Alexander | en_US |
dc.date.accessioned | 2025-06-20T07:49:47Z | |
dc.date.available | 2025-06-20T07:49:47Z | |
dc.date.issued | 2025 | |
dc.description.abstract | 3D Gaussian Splatting (3DGS) has emerged as a groundbreaking paradigm for explicit scene representation, achieving photorealistic novel view synthesis with real-time rendering capabilities. However, reconstructing geometrically consistent and accurate surfaces under complex real-world scenarios remains a critical challenge. Current 3DGS frameworks primarily rely on photometric loss optimization, which often results in multi-view geometric inconsistencies and inadequate handling of texture-less regions due to two inherent limitations: 1) the absence of explicit geometric constraints during Gaussian parameter optimization, and 2) the lack of effective mechanisms to resolve multi-view geometric ambiguities. To address these challenges, we propose Uncertainty-Aware Gaussian Splatting (UA-GS), a novel framework that integrates geometric priors with view-dependent uncertainty modeling to explicitly capture and resolve multi-view inconsistencies. For efficient optimization of Gaussian attributes, our approach introduces a spherical harmonics-based uncertainty representation that dynamically models view-dependent geometric variations. Building on this framework, we further design uncertainty-aware optimization strategies. Extensive experiments on real-world and synthetic benchmarks demonstrate that our method significantly outperforms state-of-the-art 3DGS-based approaches in geometric accuracy while retaining competitive rendering quality. Code and data will be made available soon. | en_US |
dc.description.sectionheaders | Gaussians | |
dc.description.seriesinformation | Eurographics Symposium on Rendering | |
dc.identifier.doi | 10.2312/sr.20251192 | |
dc.identifier.isbn | 978-3-03868-292-9 | |
dc.identifier.issn | 1727-3463 | |
dc.identifier.pages | 13 pages | |
dc.identifier.uri | https://doi.org/10.2312/sr.20251192 | |
dc.identifier.uri | https://diglib.eg.org/handle/10.2312/sr20251192 | |
dc.publisher | The Eurographics Association | en_US |
dc.rights | Attribution 4.0 International License | |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | |
dc.subject | CCS Concepts: Computing methodologies -> Collision detection; Hardware -> Sensors and actuators; PCB design and layout | |
dc.subject | Computing methodologies | |
dc.subject | Collision detection | |
dc.subject | Hardware | |
dc.subject | Sensors and actuators | |
dc.subject | PCB design and layout | |
dc.title | Uncertainty-Aware Gaussian Splatting with View-Dependent Regularization for High-Fidelity 3D Reconstruction | en_US |
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