Practical Parallel Rendering of Detailed Neuron Simulations

dc.contributor.authorHernando, Juan B.en_US
dc.contributor.authorBiddiscombe, Johnen_US
dc.contributor.authorBohara, Biduren_US
dc.contributor.authorEilemann, Stefanen_US
dc.contributor.authorSchürmann, Felixen_US
dc.contributor.editorFabio Marton and Kenneth Morelanden_US
dc.date.accessioned2014-01-26T17:10:29Z
dc.date.available2014-01-26T17:10:29Z
dc.date.issued2013en_US
dc.description.abstractParallel rendering of large polygonal models with transparency is challenging due to the need for alpha-correct blending and compositing, which is costly for very large models with high depth complexity and spatial overlap. In this paper we compare the performance of raster-based rendering methods on mesh models of neurons using two applications, one of which is specifically tailored to the neuroscience application domain, the other a general purpose visualization tool with domain specific additions. The first implements both sort-first and sort-last and uses a scene graph style traversal to cull objects, and dual depth peeling for order independent transparency, whilst the other uses a simpler brute force data-parallel approach with sort last composition. The advantages and trade offs of these approaches are discussed. We present the optimized algorithms needed to achieve interactive frame rates for a non-trivial, real-world parallel rendering scenario. We show that a generic data visualization application can provide competitive performance when optimizing its rendering pipeline, with some loss of capability over an optimized domain-specific application.en_US
dc.description.seriesinformationEurographics Symposium on Parallel Graphics and Visualizationen_US
dc.identifier.isbn978-3-905674-45-3en_US
dc.identifier.issn1727-348Xen_US
dc.identifier.urihttps://doi.org/10.2312/EGPGV/EGPGV13/049-056en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.m [Computer Graphics]en_US
dc.subjectMiscellaneousen_US
dc.subjectParallel Rendering Computer Applications [J.3]en_US
dc.subjectLife and Medical Sciencesen_US
dc.subjectBiology and geneticsen_US
dc.titlePractical Parallel Rendering of Detailed Neuron Simulationsen_US
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