Advanced Material Appearance Models

dc.contributor.authorDorsey, Julieen_US
dc.contributor.authorRushmeier, Hollyen_US
dc.contributor.authorSillion, Francoisen_US
dc.contributor.editorMaria Roussou and Jason Leighen_US
dc.date.accessioned2015-07-13T09:55:47Z
dc.date.available2015-07-13T09:55:47Z
dc.date.issued2008en_US
dc.description.abstractThis tutorial will cover the foundational elements of advanced material appearance models. For many years appearance models in computer graphics focused on general models for reflectance functions coupled with texture maps. However, over the past few years it has been recognized that even very common materials such as hair, skin, fabric, and rusting metal require more sophisticated models to appear realistic. In the tutorial we will begin by briefly reviewing basic reflectance models and the use of texture maps. We will then describe some common themes in advanced material models that include combining the effects of layers, groups of particles and or fibers. We will survey the detailed models necessary needed to model materials such as (but not limited to) skin (including pigmentation, pores, subsurface scattering), plants (including internal structure affecting scattering and characteristic shapes) and paints (including color flop and sparkle effects in automotive paints). In the next section of the tutorial we will treat the modeling of complex appearance due to aging and weathering processes. A general taxonomy of these effects will be presented, as well as methods to simulate and to capture these effects. The tutorial will close with a look at current trends in material modeling research.en_US
dc.description.sectionheadersT6en_US
dc.description.seriesinformationEurographics 2008 - Tutorialsen_US
dc.identifier.doi10.2312/egt.20081054en_US
dc.identifier.urihttps://doi.org/10.2312/egt.20081054en_US
dc.publisherThe Eurographics Associationen_US
dc.titleAdvanced Material Appearance Modelsen_US
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