Real-time Landscape-size Convective Clouds Simulation and Rendering

dc.contributor.authorGoswami, Prashanten_US
dc.contributor.authorNeyret, Fabriceen_US
dc.contributor.editorFabrice Jaillet and Florence Zaraen_US
dc.date.accessioned2017-04-22T17:18:04Z
dc.date.available2017-04-22T17:18:04Z
dc.date.issued2017
dc.description.abstractThis paper presents an efficient, physics-based procedural model for the real-time animation and visualization of cumulus clouds at landscape size. We couple a coarse Lagrangian model of air parcels with a procedural amplification using volumetric noise. Our Lagrangian model draws an aerology i.e., the atmospheric physics of hydrostatic atmosphere with thermodynamics transforms, augmented by a model of mixing between parcels and environment. In addition to the particle-particle interactions, we introduce particle-implicit environment interactions. In contrast to the usual fluid simulation, we thus do not need to sample the transparent environment, a key property for real-time efficiency and scalability to large domains. Inheriting from the highlevel physics of aerology, we also validate our simulation by comparing it to predictive diagrams, and we show how the user can easily control key aspects of the result such as the cloud base and top altitude. Our model is thus fast, physical and controllable.en_US
dc.description.sectionheadersSession 1
dc.description.seriesinformationWorkshop on Virtual Reality Interaction and Physical Simulation
dc.identifier.doi10.2312/vriphys.20171078
dc.identifier.isbn978-3-03868-032-1
dc.identifier.pages1-8
dc.identifier.urihttps://doi.org/10.2312/vriphys.20171078
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/vriphys20171078
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.7 [Computer Graphics]
dc.subjectThree Dimensional Graphics and Realism
dc.subjectAnimation Keywords
dc.subjectclouds
dc.subjectnatural phenomena
dc.subjectreal
dc.subjecttime
dc.subjectanimation
dc.subjectamplification
dc.subjectGPU
dc.titleReal-time Landscape-size Convective Clouds Simulation and Renderingen_US
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