MARV: Multiview Augmented Reality Visualisation for Exploring Rich Material Data
| dc.contributor.author | Gall, Alexander | en_US |
| dc.contributor.author | Heim, Anja | en_US |
| dc.contributor.author | Gröller, Eduard | en_US |
| dc.contributor.author | Heinzl, Christoph | en_US |
| dc.contributor.editor | Wimmer, Michael | en_US |
| dc.contributor.editor | Alliez, Pierre | en_US |
| dc.contributor.editor | Westermann, RĂĽdiger | en_US |
| dc.date.accessioned | 2025-11-07T08:33:06Z | |
| dc.date.available | 2025-11-07T08:33:06Z | |
| dc.date.issued | 2025 | |
| dc.description.abstract | Rich material data is complex, large and heterogeneous, integrating primary and secondary non-destructive testing data for spatial, spatio-temporal, as well as high-dimensional data analyses. Currently, materials experts mainly rely on conventional desktop-based systems using 2D visualisation techniques, which render respective analyses a time-consuming and mentally demanding challenge. MARV is a novel immersive visual analytics system, which makes analyses of such data more effective and engaging in an augmented reality setting. For this purpose, MARV includes three newly designed visualisation techniques: MDD Glyphs with a Skewness Kurtosis Mapper, Temporal Evolution Tracker, and Chrono Bins, facilitating interactive exploration and comparison of multidimensional distributions of attribute data from multiple time steps. A qualitative evaluation conducted with materials experts in a real-world case study demonstrates the benefits of the proposed visualisation techniques. This evaluation revealed that combining spatial and abstract data in an immersive environment improves their analytical capabilities and facilitates the identification of patterns, anomalies, as well as changes over time. | en_US |
| dc.description.number | 6 | |
| dc.description.sectionheaders | Original Article | |
| dc.description.seriesinformation | Computer Graphics Forum | |
| dc.description.volume | 44 | |
| dc.identifier.doi | 10.1111/cgf.70150 | |
| dc.identifier.issn | 1467-8659 | |
| dc.identifier.pages | 19 pages | |
| dc.identifier.uri | https://doi.org/10.1111/cgf.70150 | |
| dc.identifier.uri | https://diglib.eg.org/handle/10.1111/cgf70150 | |
| dc.publisher | The Eurographics Association and John Wiley & Sons Ltd. | en_US |
| dc.rights | Attribution 4.0 International License | |
| dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | |
| dc.subject | virtual environments | |
| dc.subject | augmented reality | |
| dc.subject | visualisation | |
| dc.subject | scientific visualisation | |
| dc.subject | visual analytics | |
| dc.subject | Human-centred computing→Visualisation | |
| dc.subject | Visualisation systems and tools | |
| dc.subject | Interaction design | |
| dc.subject | Visualisation design and evaluation methods | |
| dc.subject | Computing methodologies→Mixed/augmented reality | |
| dc.title | MARV: Multiview Augmented Reality Visualisation for Exploring Rich Material Data | en_US |
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