Uni-IR: One Stage is Enough for Ambiguity-Reduced Inverse Rendering
| dc.contributor.author | Ge, Wenhang | en_US |
| dc.contributor.author | Feng, Jiawei | en_US |
| dc.contributor.author | Shen, Guibao | en_US |
| dc.contributor.author | Chen, Ying-Cong | en_US |
| dc.contributor.editor | Christie, Marc | en_US |
| dc.contributor.editor | Han, Ping-Hsuan | en_US |
| dc.contributor.editor | Lin, Shih-Syun | en_US |
| dc.contributor.editor | Pietroni, Nico | en_US |
| dc.contributor.editor | Schneider, Teseo | en_US |
| dc.contributor.editor | Tsai, Hsin-Ruey | en_US |
| dc.contributor.editor | Wang, Yu-Shuen | en_US |
| dc.contributor.editor | Zhang, Eugene | en_US |
| dc.date.accessioned | 2025-10-07T06:04:40Z | |
| dc.date.available | 2025-10-07T06:04:40Z | |
| dc.date.issued | 2025 | |
| dc.description.abstract | Inverse rendering aims to decompose an image into geometry, materials, and lighting. Recently, Neural Radiance Fields (NeRF) based inverse rendering has significantly advanced, bridging the gap between NeRF-based models and conventional rendering engines. Existing methods typically adopt a two-stage optimization approach, beginning with volume rendering for geometry reconstruction, followed by physically based rendering (PBR) for materials and lighting estimation. However, the inherent ambiguity between materials and lighting during PBR, along with the suboptimal nature of geometry reconstruction by volume rendering, compromises the outcomes. To address these challenges, we introduce Uni-IR, a unified framework that imposes mutual constraints to alleviate ambiguity by integrating volume rendering and physically based rendering. Specifically, we employ a physically-based volume rendering (PBVR) approach that incorporates PBR concepts into volume rendering, directly facilitating connections with materials and lighting, in addition to geometry. Both rendering methods are utilized simultaneously during optimization, imposing mutual constraints and optimizing geometry, materials, and lighting synergistically. By employing a carefully designed unified representation for both lighting and materials, Uni-IR achieves high-quality geometry reconstruction, materials, and lighting estimation across various object types. | en_US |
| dc.description.sectionheaders | Rendering & Inverse Rendering | |
| dc.description.seriesinformation | Pacific Graphics Conference Papers, Posters, and Demos | |
| dc.identifier.doi | 10.2312/pg.20251295 | |
| dc.identifier.isbn | 978-3-03868-295-0 | |
| dc.identifier.pages | 11 pages | |
| dc.identifier.uri | https://doi.org/10.2312/pg.20251295 | |
| dc.identifier.uri | https://diglib.eg.org/handle/10.2312/pg20251295 | |
| dc.publisher | The Eurographics Association | en_US |
| dc.rights | Attribution 4.0 International License | |
| dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | |
| dc.subject | CCS Concepts: Computing methodologies → 3D imaging; Reconstruction | |
| dc.subject | Computing methodologies → 3D imaging | |
| dc.subject | Reconstruction | |
| dc.title | Uni-IR: One Stage is Enough for Ambiguity-Reduced Inverse Rendering | en_US |