Modeling of Trees with 3D Gestures and Growth Simulation

dc.contributor.authorMurakami, N.en_US
dc.contributor.authorOnishi, K.en_US
dc.contributor.authorKitamura, Y.en_US
dc.contributor.authorKishino, F.en_US
dc.contributor.editorErik Kjems and Roland Blachen_US
dc.date.accessioned2014-01-27T10:42:42Z
dc.date.available2014-01-27T10:42:42Z
dc.date.issued2005en_US
dc.description.abstractWe propose a modeling system that enables users to create tree models with 3D gesture input. It generates tree models by using growth simulation based on the trunk or silhouette shapes of trees given by user gestures. The system carefully addresses the fragile balance and tradeoff between the freedom of user interaction and the autonomy of tree growth. Users intuitively and easily create tree models that have the exact features of branching structures or the silhouette shape of trees according to user intentions and imagination.en_US
dc.description.seriesinformationEurographics Symposium on Virtual Environmentsen_US
dc.identifier.isbn978-3-905674-06-4en_US
dc.identifier.issn1727-530Xen_US
dc.identifier.urihttps://doi.org/10.2312/EGVE/IPT_EGVE2005/097-104en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.6 [Computer Graphics]: Methodology and Techniques - Interaction Techniquesen_US
dc.titleModeling of Trees with 3D Gestures and Growth Simulationen_US
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