Forward+: Bringing Deferred Lighting to the Next Level

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Date
2012
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
This paper presents Forward+, a method of rendering many lights by culling and storing only lights that contribute to the pixel. Forward+ is an extension to traditional forward rendering. Light culling, implemented using the compute capability of the GPU, is added to the pipeline to create lists of lights; that list is passed to the final rendering shader, which can access all information about the lights. Although Forward+ increases workload to the final shader, it theoretically requires less memory traffic compared to compute-based deferred lighting. Furthermore, it removes the major drawback of deferred techniques, which is a restriction of materials and lighting models. Experiments are performed to compare the performance of Forward+ and deferred lighting.
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@inproceedings{
:10.2312/conf/EG2012/short/005-008
, booktitle = {
Eurographics 2012 - Short Papers
}, editor = {
Carlos Andujar and Enrico Puppo
}, title = {{
Forward+: Bringing Deferred Lighting to the Next Level
}}, author = {
Harada, Takahiro
and
McKee, Jay
and
Yang, Jason C.
}, year = {
2012
}, publisher = {
The Eurographics Association
}, ISSN = {
1017-4656
}, ISBN = {}, DOI = {
/10.2312/conf/EG2012/short/005-008
} }
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