The POP Buffer: Rapid Progressive Clustering by Geometry Quantization

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Date
2013
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Volume Title
Publisher
The Eurographics Association and Blackwell Publishing Ltd.
Abstract
Within this paper, we present a novel, straightforward progressive encoding scheme for general triangle soups, which is particularly well-suited for mobile and Web-based environments due to its minimal requirements on the client's hardware and software. Our rapid encoding method uses a hierarchy of quantization to effectively reorder the original primitive data into several nested levels of detail. The resulting stateless buffer can progressively be transferred as-is to the GPU, where clustering is efficiently performed in parallel during rendering. We combine our approach with a crack-free mesh partitioning scheme to obtain a straightforward method for fast streaming and basic view-dependent LOD control.
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@article{
:10.1111/cgf.12227
, journal = {Computer Graphics Forum}, title = {{
The POP Buffer: Rapid Progressive Clustering by Geometry Quantization
}}, author = {
Limper, Max
and
Jung, Yvonne
and
Behr, Johannes
and
Alexa, Marc
}, year = {
2013
}, publisher = {
The Eurographics Association and Blackwell Publishing Ltd.
}, ISSN = {
1467-8659
}, DOI = {
/10.1111/cgf.12227
} }
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