Anatomy Education using Rapid Prototyping

dc.contributor.authorThomas, Rhys G.en_US
dc.contributor.authorJohn, Nigel W.en_US
dc.contributor.authorLim, Ik Sooen_US
dc.contributor.editorIk Soo Lim and David Duceen_US
dc.date.accessioned2014-01-31T19:58:17Z
dc.date.available2014-01-31T19:58:17Z
dc.date.issued2007en_US
dc.description.abstractRapid Prototyping is a technique which is rapidly gaining interest amongst the medical community for many different purposes. In this paper we present a novel tool that uses rapidly prototyped models to serve as an interaction device for the teaching of anatomy. The user interacts with volume data of real human organs in an Augmented Reality environment delivered via a Head-Mounted Display. We include a description of how all of the key parts of the system operate and describe their integration. Our hypothesis is that this approach provides an effective and compelling alternative to cadaver based anatomy education.en_US
dc.description.seriesinformationTheory and Practice of Computer Graphicsen_US
dc.identifier.isbn978-3-905673-63-0en_US
dc.identifier.urihttps://doi.org/10.2312/LocalChapterEvents/TPCG/TPCG07/251-257en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Virtual Reality I.3.6 [Computer Graphics]: Interaction Techniques H.5.2 [User Interfaces]: Interaction Stylesen_US
dc.titleAnatomy Education using Rapid Prototypingen_US
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