Towards Real-Time Photorealistic Rendering: Challenges and Solutions

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Date
1997
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
A growing number of real-time applications need graphics with photorealistic quality, especially in the field of training (virtual operation, driving and flightsimulation), but also in the areas of design or ergonomic research. We take a closer look at main deficiencies of today s real time graphics hardware and present solutions for several of the identified problems in the areas of antialiasing and texture-. bump- and reflection mapping. In the second part of the paper, a new method for antialiasing bump maps is explained in more detail.
Description

        
@inproceedings{
:10.2312/EGGH/EGGH97/007-015
, booktitle = {
SIGGRAPH/Eurographics Workshop on Graphics Hardware
}, editor = {
A. Kaufmann and W. Strasser and S. Molnar and B.-O. Schneider
}, title = {{
Towards Real-Time Photorealistic Rendering: Challenges and Solutions
}}, author = {
Schilling, Andreas
}, year = {
1997
}, publisher = {
The Eurographics Association
}, ISSN = {
1727-3471
}, ISBN = {
0-89791-961-0
}, DOI = {
/10.2312/EGGH/EGGH97/007-015
} }
Citation