Discontinuous Displacement Mapping for Volume Graphics

dc.contributor.authorCorrea, Carlos D.en_US
dc.contributor.authorSilver, Deborahen_US
dc.contributor.authorChen, Minen_US
dc.contributor.editorRaghu Machiraju and Torsten Moelleren_US
dc.date.accessioned2014-01-29T17:49:56Z
dc.date.available2014-01-29T17:49:56Z
dc.date.issued2006en_US
dc.description.abstractDisplacement mapping is commonly used for adding surface details to an object. In this paper, we outline a generalized notion of displacement mapping, which allows for unconventional features such as unorthogonal and discontinuous displacement. By lifting the restriction on the geometric properties of the displacement, we can generate many different special effects including peeling, cutting and deforming an object. These types of operations are useful for volumetric objects, where the interior of objects is represented. To address the technical difficulties associated with this generalization, we employed inverse displacement maps in 3D vector space, and devised a collection of techniques, including sampling displaced objects through a proxy geometry, computing displaced surface normals, correcting lighting artifacts at breaking points in a discontinuous displacement map, and creating composite displacement maps from primitive maps on the fly. Through a number of examples of displacement maps, we demonstrate the generality, interactivity and usability of this approach on a set of volumetric objects.en_US
dc.description.seriesinformationVolume Graphicsen_US
dc.identifier.isbn3-905673-41-Xen_US
dc.identifier.issn1727-8376en_US
dc.identifier.urihttps://doi.org/10.2312/VG/VG06/009-016en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.1 [Computer Graphics]: Hardware Architecture- Graphics processors; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism.en_US
dc.titleDiscontinuous Displacement Mapping for Volume Graphicsen_US
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