State of the Art in Hand and Finger Modeling and Animation

dc.contributor.authorWheatland, Nkengeen_US
dc.contributor.authorWang, Yingyingen_US
dc.contributor.authorSong, Huaguangen_US
dc.contributor.authorNeff, Michaelen_US
dc.contributor.authorZordan, Victoren_US
dc.contributor.authorJörg, Sophieen_US
dc.contributor.editorK. Hormann and O. Staadten_US
dc.date.accessioned2015-04-16T06:15:24Z
dc.date.available2015-04-16T06:15:24Z
dc.date.issued2015en_US
dc.description.abstractThe human hand is a complex biological system able to perform numerous tasks with impressive accuracy and dexterity. Gestures furthermore play an important role in our daily interactions, and humans are particularly skilled at perceiving and interpreting detailed signals in communications. Creating believable hand motions for virtual characters is an important and challenging task. Many new methods have been proposed in the Computer Graphics community within the last years, and significant progress has been made towards creating convincing, detailed hand and finger motions. This state of the art report presents a review of the research in the area of hand and finger modeling and animation. Starting with the biological structure of the hand and its implications for how the hand moves, we discuss current methods in motion capturing hands, data-driven and physics-based algorithms to synthesize their motions, and techniques to make the appearance of the hand model surface more realistic. We then focus on areas in which detailed hand motions are crucial, such as manipulation and communication. Our report concludes by describing emerging trends and applications for virtual hand animation.en_US
dc.description.documenttypestar
dc.description.number2en_US
dc.description.sectionheadersState of the Art Reportsen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume34en_US
dc.identifier.doi10.1111/cgf.12595en_US
dc.identifier.pages735-760en_US
dc.identifier.urihttp://dx.doi.org/10.1111/cgf.12595en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectA.1 [General]en_US
dc.subjectIntroductory and Surveyen_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectAnimationen_US
dc.titleState of the Art in Hand and Finger Modeling and Animationen_US
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