Multiresolution Volume Simplification and Polygonization

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Date
2003
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
We propose a multiresolution volume simplification and polygonization algorithm. Traditionally, voxel-based algorithms lack the adaptive resolution support and consequently simplified volumes quickly lose sharp features after several levels of downsampling, while tetrahedral-based simplification algorithms usually generate poorly shaped triangles. In our method, each boundary cell is represented by a carefully selected representative vertex. The quadric error metrics are applied as the geometric error metric. Our approach first builds an error pyramid by bottom-up cell merging. We avoid topology problems in hierarchical cell merging by disabling erroneous cells and penalizing cells containing disconnected surface components with additional costs. Then, a top-down traversal is used to collect cells within a user specified error threshold. The surfacenets algorithm is used to polygonize these cells. We enhance it with online triangle shape optimization and budget control. Finally, we discuss a novel octree implementation which greatly eases the polygonization operations.
Description

        
@inproceedings{
:10.2312/VG/VG03/087-094
, booktitle = {
Volume Graphics
}, editor = {
I. Fujishiro and K. Mueller and A. Kaufman
}, title = {{
Multiresolution Volume Simplification and Polygonization
}}, author = {
Zhang, Nan
and
Kaufman, Arie
}, year = {
2003
}, publisher = {
The Eurographics Association
}, ISSN = {
1727-8376
}, ISBN = {
1-58113-745-1
}, DOI = {
/10.2312/VG/VG03/087-094
} }
Citation