Procedural Synthesis using Vortex Particle Method for Fluid Simulation

dc.contributor.authorYoon, Jong-Chulen_US
dc.contributor.authorKam, Hyeong Ryeolen_US
dc.contributor.authorHong, Jeong-Moen_US
dc.contributor.authorKang, Shin Jinen_US
dc.contributor.authorKim, Chang-Hunen_US
dc.date.accessioned2015-02-23T16:08:29Z
dc.date.available2015-02-23T16:08:29Z
dc.date.issued2009en_US
dc.description.abstractWe propose a fast and effective technique to improve sub-grid visual details of the grid based fluid simulation. Our method procedurally synthesizes the flow fields coming from the incompressible Navier-Stokes solver and the vorticity fields generated by vortex particle method for sub-grid turbulence. We are able to efficiently animate smoke which is highly turbulent and swirling with small scale details. Since this technique does not solve the linear system in high-resolution grids, it can perform fluid simulation more rapidly. We can easily estimate the influence of turbulent and swirling effect to the fluid flow.en_US
dc.description.number7en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume28en_US
dc.identifier.doi10.1111/j.1467-8659.2009.01563.xen_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages1853-1859en_US
dc.identifier.urihttps://doi.org/10.1111/j.1467-8659.2009.01563.xen_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titleProcedural Synthesis using Vortex Particle Method for Fluid Simulationen_US
Files
Collections