Graphics-Based Learning in First-Year Computer Science

dc.contributor.authorDavis, Timothy A.en_US
dc.contributor.editorJudy Brown and Werner Hansmannen_US
dc.date.accessioned2015-07-19T17:05:15Z
dc.date.available2015-07-19T17:05:15Z
dc.date.issued2006en_US
dc.description.abstractThis paper proposes a method for teaching a first-year course in computer science using graphicsbased problems as the teaching medium. Specifically, we present a method for instruction in programming using a semester-long project of developing a ray tracer. This effort is part of a larger project, in which a broad range of undergraduate courses are taught using computer graphics as the motivating application. An overview of this project is provided, along with description and results from the first trial CS2 course instructed using this technique.en_US
dc.description.sectionheadersTeaching Computer Graphicsen_US
dc.description.seriesinformationEG Education Papersen_US
dc.identifier.doi10.2312/eged.20061002en_US
dc.identifier.pages7-12en_US
dc.identifier.urihttps://doi.org/10.2312/eged.20061002en_US
dc.publisherThe Eurographics Associationen_US
dc.titleGraphics-Based Learning in First-Year Computer Scienceen_US
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