Three Architectures for Volume Rendering

dc.contributor.authorHesser, Jurgenen_US
dc.contributor.authorManner, Reinharden_US
dc.contributor.authorKnittel, Gunteren_US
dc.contributor.authorStrasser, Wolfgangen_US
dc.contributor.authorPfister, Hanspeteren_US
dc.contributor.authorKaufman, Arieen_US
dc.date.accessioned2014-10-21T07:37:43Z
dc.date.available2014-10-21T07:37:43Z
dc.date.issued1995en_US
dc.description.abstractVolume rendering is a key technique in scientific visualization that lends itself to significant exploitable parallelism. The high computational demands of real-time volume rendering and continued technological advances in the area of VLSl give impetus to the development of special-purpose volume rendering architectures. This paper presents and characterizes three recently developed volume rendering engines which are based on the ray-casting method. A taxonomy of the algorithmic variants of ray-casting and details of each ray-casting architecture are discussed. The paper then compares the machinefeatures and provides an outlook onfuture developments in the area of volume rendering hardware.en_US
dc.description.number3en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume14en_US
dc.identifier.doi10.1111/j.1467-8659.1995.cgf143-0111.xen_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages111-122en_US
dc.identifier.urihttps://doi.org/10.1111/j.1467-8659.1995.cgf143-0111.xen_US
dc.publisherBlackwell Science Ltd and the Eurographics Associationen_US
dc.titleThree Architectures for Volume Renderingen_US
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