Displacement Mapping using Scan Conversion Hardware Architectures

dc.contributor.authorDoggett, Michaelen_US
dc.contributor.authorKugler, Andersen_US
dc.contributor.authorStrasser, Wolfgangen_US
dc.date.accessioned2015-02-16T07:09:39Z
dc.date.available2015-02-16T07:09:39Z
dc.date.issued2001en_US
dc.description.abstractThis paper presents a novel algorithm and architectures for perspective correct displacement of the surface geometry of a polygonal model using a displacement map. This new displaced surface geometry is passed onto a traditional rendering pipeline. The algorithm uses a multiple pass approach in which the geometry is displaced in the first pass and then the displaced geometry is rendered. The significant features of the algorithm are that the surface is displaced after its triangle mesh is transformed into screen space and that it uses only bi-linear interpolation for calculating the displaced geometry allowing a cheap incremental scan-line implementation. A hardware architecture based on this algorithm is presented along with possible alternative implementations. The technique presented here allows greater photorealism by using increased detail without an increase in bandwidth for geometry or calculation time for transformation.en_US
dc.description.number1en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume20en_US
dc.identifier.doi10.1111/1467-8659.00471en_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages13-26en_US
dc.identifier.urihttps://doi.org/10.1111/1467-8659.00471en_US
dc.publisherBlackwell Publishers Ltd and the Eurographics Association.en_US
dc.titleDisplacement Mapping using Scan Conversion Hardware Architecturesen_US
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