Vector-Based Terrain Modelling
| dc.contributor.author | Perche, Simon | en_US |
| dc.contributor.author | Guérin, Eric | en_US |
| dc.contributor.author | Galin, Eric | en_US |
| dc.contributor.author | Peytavie, Adrien | en_US |
| dc.contributor.editor | Wimmer, Michael | en_US |
| dc.contributor.editor | Alliez, Pierre | en_US |
| dc.contributor.editor | Westermann, Rüdiger | en_US |
| dc.date.accessioned | 2025-11-07T08:33:22Z | |
| dc.date.available | 2025-11-07T08:33:22Z | |
| dc.date.issued | 2025 | |
| dc.description.abstract | Vector-based graphics offer numerous advantages over grid-based models, including resolution independence and ease of manipulation. Despite these benefits, their use in landscape modelling remains uncommon because of a lack of direct editing and interactive feedback, essential for matching the artist's vision. We introduce a new vector-based model for creating digital terrains based on computationally efficient primitives. We propose a method to convert grid-based digital elevation maps to this representation with a user-defined level of accuracy. Once vectorized, the terrain can be authored using interactive high-level skeleton-based tools adapted to the primitive representation, allowing local deformations that automatically adapt to underlying geomorphological structures and landforms of the terrain. | en_US |
| dc.description.number | 6 | |
| dc.description.sectionheaders | Original Article | |
| dc.description.seriesinformation | Computer Graphics Forum | |
| dc.description.volume | 44 | |
| dc.identifier.doi | 10.1111/cgf.70160 | |
| dc.identifier.issn | 1467-8659 | |
| dc.identifier.pages | 21 pages | |
| dc.identifier.uri | https://doi.org/10.1111/cgf.70160 | |
| dc.identifier.uri | https://diglib.eg.org/handle/10.1111/cgf70160 | |
| dc.publisher | The Eurographics Association and John Wiley & Sons Ltd. | en_US |
| dc.subject | modelling, natural phenomena, terrain editing; Computing methodologies→Shape modelling | |
| dc.subject | modelling | |
| dc.subject | natural phenomena | |
| dc.subject | terrain editing CCS Concepts | |
| dc.subject | Computing methodologies→Shape modelling | |
| dc.title | Vector-Based Terrain Modelling | en_US |
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