An Interdisciplinary VR-architecture for 3D Chatting with Non-verbal Communication

dc.contributor.authorGobron, Stephaneen_US
dc.contributor.authorAhn, Junghyunen_US
dc.contributor.authorSilvestre, Quentinen_US
dc.contributor.authorThalmann, Danielen_US
dc.contributor.authorRank, Stefanen_US
dc.contributor.authorSkowron, Marcinen_US
dc.contributor.authorPaltoglou, Georgiosen_US
dc.contributor.authorThelwall, Michaelen_US
dc.contributor.editorSabine Coquillart and Anthony Steed and Greg Welchen_US
dc.date.accessioned2013-10-31T09:35:32Z
dc.date.available2013-10-31T09:35:32Z
dc.date.issued2011en_US
dc.description.abstractThe communication between avatar and agent has already been treated from different but specialized perspectives. In contrast, this paper gives a balanced view of every key architectural aspect: from text analysis to computer graphics, the chatting system and the emotional model. Non-verbal communication, such as facial expression, gaze, or head orientation is crucial to simulate realistic behavior, but is still an aspect neglected in the simulation of virtual societies. In response, this paper aims to present the necessary modularity to allow virtual humans (VH) conversation with consistent facial expression -either between two users through their avatars, between an avatar and an agent, or even between an avatar and a Wizard of Oz. We believe such an approach is particularly suitable for the design and implementation of applications involving VHs interaction in virtual worlds. To this end, three key features are needed to design and implement this system entitled 3D-emoChatting. First, a global architecture that combines components from several research fields. Second, a real-time analysis and management of emotions that allows interactive dialogues with non-verbal communication. Third, a model of a virtual emotional mind called emoMind that allows to simulate individual emotional characteristics. To conclude the paper, we briefly present the basic description of a user-test which is beyond the scope of the present paper.en_US
dc.description.seriesinformationJoint Virtual Reality Conference of EGVE - EuroVRen_US
dc.identifier.isbn978-3-905674-33-0en_US
dc.identifier.issn1727-530Xen_US
dc.identifier.urihttps://doi.org/10.2312/EGVE/JVRC11/087-094en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): Three-Dimensional Graphics and Realism [I.3.7]: Virtual Reality-Natural Language Processing [I.2.7]: Text Analysis-en_US
dc.titleAn Interdisciplinary VR-architecture for 3D Chatting with Non-verbal Communicationen_US
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