Linear Time Super-Helices

dc.contributor.authorBertails, Florenceen_US
dc.date.accessioned2015-02-23T10:16:08Z
dc.date.available2015-02-23T10:16:08Z
dc.date.issued2009en_US
dc.description.abstractThin elastic rods such as cables, phone coils, tree branches, or hair, are common objects in the real world but computing their dynamics accurately remains challenging. The recent Super-Helix model, based on the discrete equations of Kirchhoff for a piecewise helical rod, is one of the most promising models for simulating non-stretchable rods that can bend and twist. However, this model suffers from a quadratic complexity in the number of discrete elements, which, in the context of interactive applications, makes it limited to a few number of degrees of freedom - or equivalently to a low number of variations in curvature along the mean curve. This paper proposes a new, recursive scheme for the dynamics of a Super-Helix, inspired by the popular algorithm of Featherstone for serial multibody chains. Similarly to Featherstone s algorithm, we exploit the recursive kinematics of a Super-Helix to propagate elements inertias from the free end to the clamped end of the rod, while the dynamics is solved within a second pass traversing the rod in the reverse way. Besides the gain in linear complexity, which allows us to simulate a rod of complex shape much faster than the original approach, our algorithm makes it straightforward to simulate tree-like structures of Super-Helices, which turns out to be particularly useful for animating trees and plants realistically, under large displacements.en_US
dc.description.number2en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume28en_US
dc.identifier.doi10.1111/j.1467-8659.2009.01381.xen_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages417-426en_US
dc.identifier.urihttps://doi.org/10.1111/j.1467-8659.2009.01381.xen_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titleLinear Time Super-Helicesen_US
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