Simulating Film Grain using the Noise-Power Spectrum

dc.contributor.authorStephenson, Ianen_US
dc.contributor.authorSaunders, Arthuren_US
dc.contributor.editorIk Soo Lim and David Duceen_US
dc.date.accessioned2014-01-31T19:58:09Z
dc.date.available2014-01-31T19:58:09Z
dc.date.issued2007en_US
dc.description.abstractFilm grain is an essential part of real images. The artifacts it introduces add character to images, which can otherwise appear too perfect. This paper considers the synthesis of film grain based upon its noise-power spectrum, producing grain fields which approximate real film over a range of enlargements and densities. We also identify limitations of the noise-power spectrum in that it fails to fully characterize grain. Simulated grain fields have spectra which match real grain, but lack the phase and density correlations required to create the appearance of individual grains at high magnifications.en_US
dc.description.seriesinformationTheory and Practice of Computer Graphicsen_US
dc.identifier.isbn978-3-905673-63-0en_US
dc.identifier.urihttps://doi.org/10.2312/LocalChapterEvents/TPCG/TPCG07/069-072en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.m [Computer Graphics]: Miscellaneousen_US
dc.titleSimulating Film Grain using the Noise-Power Spectrumen_US
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