Fast Marching farthest point sampling

dc.contributor.authorMoenning, Carstenen_US
dc.contributor.authorDodgson, Neil A.en_US
dc.date.accessioned2015-11-12T07:55:17Z
dc.date.available2015-11-12T07:55:17Z
dc.date.issued2003en_US
dc.description.abstractWe introduce the Fast Marching farthest point sampling (FastFPS) approach for the progressive sampling of planar domains and curved manifolds in triangulated, point cloud or implicit form. By using Fast Marching methods2, 3, 6 for the incremental computation of distance maps across the sampling domain, we obtain a farthest point sampling technique superior to earlier point sampling principles in two important respects. Firstly, our method performs equally well in both the uniform and the adaptive case. Secondly, the algorithm is applicable to both images and higher dimensional surfaces in triangulated, point cloud or implicit form. This paper presents the methods underlying the algorithm and gives examples for the processing of images and triangulated surfaces. A companion report4 provides details regarding the application of the FastFPS algorithm to point clouds and implicit surfaces.en_US
dc.description.seriesinformationEurographics 2003 - Postersen_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttps://doi.org/10.2312/egp.20031024en_US
dc.publisherEurographics Associationen_US
dc.titleFast Marching farthest point samplingen_US
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