Texture-Preserving Abstraction

dc.contributor.authorMould, Daviden_US
dc.contributor.editorPaul Asente and Cindy Grimmen_US
dc.date.accessioned2013-11-08T10:24:13Z
dc.date.available2013-11-08T10:24:13Z
dc.date.issued2012en_US
dc.description.abstractImage abstraction traditionally eliminates texture, but doing so ignores the more elegant alternative of texture indication, e.g., suggesting the presence of texture through irregular silhouettes and locally chosen details. We propose a variant of geodesic image filtering which preserves the locally strongest edges, leading to preservation of both strong edges and weak edges depending on the surrounding context. Our contribution is to introduce cumulative range geodesic filtering, where the distance in the image plane is lengthened proportional to the color distance. We apply the new filtering scheme to abstraction applications and demonstrate that it has powerful structure-preserving capabilities, especially regarding preservation and indication of textures.en_US
dc.description.seriesinformationInternational Symposium on Non-Photorealistic Animation and Renderingen_US
dc.identifier.isbn978-3-905673-90-6en_US
dc.identifier.urihttps://doi.org/10.2312/PE/NPAR/NPAR12/075-082en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCR Categories: I.3.3 [Computer Graphics]: Display Algorithms- [I.4.3]: Computing Methodologies-Image Processing and Computer Vision-Enhancement Filtering; Keywords: non-photorealistic rendering, image processing, abstraction, texture, painterly renderingen_US
dc.titleTexture-Preserving Abstractionen_US
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