Functional Fluids on Surfaces

dc.contributor.authorAzencot, Omrien_US
dc.contributor.authorWeißmann, Steffenen_US
dc.contributor.authorOvsjanikov, Maksen_US
dc.contributor.authorWardetzky, Maxen_US
dc.contributor.authorBen-Chen, Mirelaen_US
dc.contributor.editorThomas Funkhouser and Shi-Min Huen_US
dc.date.accessioned2015-03-03T12:42:59Z
dc.date.available2015-03-03T12:42:59Z
dc.date.issued2014en_US
dc.description.abstractFluid simulation plays a key role in various domains of science including computer graphics. While most existing work addresses fluids on bounded Euclidean domains, we consider the problem of simulating the behavior of an incompressible fluid on a curved surface represented as an unstructured triangle mesh. Unlike the commonly used Eulerian description of the fluid using its time-varying velocity field, we propose to model fluids using their vorticity, i.e., by a (time varying) scalar function on the surface. During each time step, we advance scalar vorticity along two consecutive, stationary velocity fields. This approach leads to a variational integrator in the space continuous setting. In addition, using this approach, the update rule amounts to manipulating functions on the surface using linear operators, which can be discretized efficiently using the recently introduced functional approach to vector fields. Combining these time and space discretizations leads to a conceptually and algorithmically simple approach, which is efficient, time-reversible and conserves vorticity by construction. We further demonstrate that our method exhibits no numerical dissipation and is able to reproduce intricate phenomena such as vortex shedding from boundaries.en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttps://doi.org/10.1111/cgf.12449en_US
dc.publisherThe Eurographics Association and John Wiley and Sons Ltd.en_US
dc.titleFunctional Fluids on Surfacesen_US
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