Soft Shadows by Ray Tracing Multilayer Transparent Shadow Maps

dc.contributor.authorXie, Fengen_US
dc.contributor.authorTabellion, Ericen_US
dc.contributor.authorPearce, Andrewen_US
dc.contributor.editorJan Kautz and Sumanta Pattanaiken_US
dc.date.accessioned2014-01-27T15:09:34Z
dc.date.available2014-01-27T15:09:34Z
dc.date.issued2007en_US
dc.description.abstractWe present a method for high quality soft shadows for area lights in cinematic lighting. The method is an extension of traditional shadow maps, so it has the advantage of image based shadow methods; the algorithm s complexity is independent of geometric complexity. We introduce multilayer transparent shadow maps, which can be used to produce high quality soft shadows for scenes with extremely complex geometry, fur, and volume objects. Instead of the traditional sampling and filtering of shadow maps, we compute the shadow factor by ray tracing the multilayer transparent shadow map. The result is soft shadows of quality similar to that achieved by stochastic ray tracing, but at a much lower cost.en_US
dc.description.seriesinformationRendering Techniquesen_US
dc.identifier.isbn978-3-905673-52-4en_US
dc.identifier.issn1727-3463en_US
dc.identifier.urihttps://doi.org/10.2312/EGWR/EGSR07/265-276en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism Shadowing, Raytracing;en_US
dc.titleSoft Shadows by Ray Tracing Multilayer Transparent Shadow Mapsen_US
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