Employing Complex GPU Data Structures for the Interactive Visualization of Adaptive Mesh Refinement Data

dc.contributor.authorVollrath, Joachim E.en_US
dc.contributor.authorSchafhitzel, Tobiasen_US
dc.contributor.authorErtl, Thomasen_US
dc.contributor.editorRaghu Machiraju and Torsten Moelleren_US
dc.date.accessioned2014-01-29T17:49:58Z
dc.date.available2014-01-29T17:49:58Z
dc.date.issued2006en_US
dc.description.abstractWe present a framework for interactively visualizing volumetric Adaptive Mesh Refinement (AMR) data. For this purpose we employ complex data structures to map the entire AMR dataset to graphics memory. This allows to apply hardware accelerated visualization algorithms previously only operating on uniform cartesian grids. For mapping the data to graphics memory we consider two approaches, a space-efficient, texture-based octree and a fast method based on page table address translation. We demonstrate the utility of our approach by extending an existing GPU raycasting implementation to render AMR data. As a first step to vector field visualization techniques we successfully integrated our framework into a commercial CFD postprocessing tool and visualized scalar properties of the vector field.en_US
dc.description.seriesinformationVolume Graphicsen_US
dc.identifier.isbn3-905673-41-Xen_US
dc.identifier.issn1727-8376en_US
dc.identifier.urihttps://doi.org/10.2312/VG/VG06/055-058en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Picture/Image Generation Viewing Algorithms; I.3.6 [Computer Graphics]: Methodology and Techniques Graphics data structures and data types; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism Raytracingen_US
dc.titleEmploying Complex GPU Data Structures for the Interactive Visualization of Adaptive Mesh Refinement Dataen_US
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