Watertight Tessellation using Forward Differencing

dc.contributor.authorMoreton, Henryen_US
dc.contributor.editorKurt Akeley and Ulrich Neumannen_US
dc.date.accessioned2013-10-28T09:58:47Z
dc.date.available2013-10-28T09:58:47Z
dc.date.issued2001en_US
dc.description.abstractIn this paper we describe an algorithm and hardware for the tessellation of polynomial surfaces. While conventional forward difference-based tessellation is subject to round off error and cracking, our algorithm produces a bit-for-bit consistent triangle mesh across multiple independently tessellated patches. We present tessellation patterns that exploit the efficiency of iterative evaluation techniques while delivering a defect free adaptive tessellation with continuous level-of-detail. We also report the rendering performance of the resulting physical hardware implementation.en_US
dc.description.seriesinformationEurographics/SIGGRAPH Graphics Hardware Workshop 2001en_US
dc.identifier.isbn158113407Xen_US
dc.identifier.issn1727-3471en_US
dc.identifier.urihttps://doi.org/10.2312/EGGH/EGGH01/025-032en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.I [Computer Graphics]en_US
dc.subjectHardware Architectureen_US
dc.subjectGraphics processorsen_US
dc.subjectI.3.5[Computer Graphics]en_US
dc.subjectComputational Geometryen_US
dc.subjectCurveen_US
dc.subjectsurfaceen_US
dc.subjectsoliden_US
dc.subjectand object representationsen_US
dc.subjectsplinesen_US
dc.titleWatertight Tessellation using Forward Differencingen_US
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