Liberation from Rectangles: A Tiling Method for Dynamic Modification of Objects on Raster Displays

dc.contributor.authorSlater, Melen_US
dc.contributor.authorDavison, Allanen_US
dc.contributor.authorSmith, Marken_US
dc.date.accessioned2015-10-05T07:55:48Z
dc.date.available2015-10-05T07:55:48Z
dc.date.issued1988en_US
dc.description.abstractWhen graphics objects (also called segments) are used on raster display hardware, problems arise because of the mismatch between the high level requirements of object manipulation, and the low level representation from which the image is refreshed. This paper describes a tiling algorithm which provides a solution to the problems of damage repair and hit detection. In particular methods for handling object priority are discussed and experimental results showing the performance of the algorithm for a number of cases are presented.en_US
dc.description.seriesinformationEG 1988-Technical Papersen_US
dc.identifier.doi10.2312/egtp.19881030en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttps://doi.org/10.2312/egtp.19881030en_US
dc.publisherEurographics Associationen_US
dc.titleLiberation from Rectangles: A Tiling Method for Dynamic Modification of Objects on Raster Displaysen_US
Files