Skeleton Subspace Skin Penetration Removal

dc.contributor.authorMukai, Tomohiko
dc.contributor.authorTaketomi, Takafumi
dc.contributor.editorMusialski, Przemyslaw
dc.contributor.editorLim, Isaak
dc.date.accessioned2026-04-20T08:01:15Z
dc.date.available2026-04-20T08:01:15Z
dc.date.issued2026
dc.description.abstractThis paper presents a kinematics-based method for removing penetration in skinned models based on skeleton subspace deformation. The penetration removal process is formulated as a multi-target inverse kinematics problem, in which penetrated vertices are offset by adjusting the skeletal pose. To ensure numerical stability, penetrated vertices are dynamically clustered based on deformation gradient similarity, reducing the dimensionality of the IK optimization. Experimental results demonstrate that the proposed method robustly eliminates complex penetration in articulated models while achieving interactive performance.
dc.description.sectionheadersFaces, Characters & Human Modeling
dc.description.seriesinformationEurographics 2026 - Short Papers
dc.identifier.doi10.2312/egs.20261002
dc.identifier.isbn978-3-03868-299-8
dc.identifier.issn2309-5059
dc.identifier.pages4 pages
dc.identifier.urihttps://diglib.eg.org/handle/10.2312/egs20261002
dc.identifier.urihttps://diglib.eg.org/handle/10.2312/egs20261002
dc.publisherThe Eurographics Association
dc.rightsCC-BY-4.0
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectAnimation
dc.subjectComputer Graphics
dc.titleSkeleton Subspace Skin Penetration Removal
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