Towards a Unified Dynamical Solver for Computer Graphics

dc.contributor.authorStam, Josen_US
dc.date.accessioned2015-02-21T14:30:22Z
dc.date.available2015-02-21T14:30:22Z
dc.date.issued2006en_US
dc.description.abstractIn this talk I will present some research I have done over the past few years in developing a unified dynamical solver for computer graphics. Currently many solvers are specialized for a given phenomenon such as fluid flow, cloth, rigid bodies, hair, etc. Having these different solvers interact is sometimes problematic. We propose to model all matter as a linked particle system having the topology of a simplicial complex. The dynamical complex evolves due to external forces like gravity and constraints such as collisions and internal deformation energies. We use a solution scheme that iteratively updates the velocities to achieve all constraints. Key to the stability of our system is to interleave the solve for the different constraints. The talk will cover the main ideas and ingredients of our solver and will be accompanied with live demonstrations.en_US
dc.description.number3en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume25en_US
dc.identifier.doi10.1111/j.1467-8659.2006.00944.xen_US
dc.identifier.issn1467-8659en_US
dc.identifier.pagesxix-xixen_US
dc.identifier.urihttps://doi.org/10.1111/j.1467-8659.2006.00944.xen_US
dc.publisherThe Eurographics Association and Blackwell Publishing, Incen_US
dc.titleTowards a Unified Dynamical Solver for Computer Graphicsen_US
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