KerGen: A Kernel Computation Algorithm for 3D Polygon Meshes

dc.contributor.authorAsiler, Merveen_US
dc.contributor.authorSahillioglu, Yusufen_US
dc.contributor.editorHu, Ruizhenen_US
dc.contributor.editorLefebvre, Sylvainen_US
dc.date.accessioned2024-06-20T07:55:06Z
dc.date.available2024-06-20T07:55:06Z
dc.date.issued2024
dc.description.abstractWe compute the kernel of a shape embedded in 3D as a polygon mesh, which is defined as the set of all points that have a clear line of sight to every point of the mesh. The KerGen algorithm, short for Kernel Generation, employs efficient plane-plane and line-plane intersections, alongside point classifications based on their positions relative to planes. This approach allows for the incremental addition of kernel vertices and edges to the resulting set in a simple and systematic way. The output is a polygon mesh that represents the surface of the kernel. Extensive comparisons with the existing methods, CGAL and Polyhedron Kernel, demonstrate the remarkable timing performance of our novel additive kernel computation method. Yet another advantage of our additive process is the availability of the partial kernel at any stage, making it useful for specific geometry processing applications such as star decomposition and castable shape reconstruction.en_US
dc.description.number5
dc.description.sectionheadersModeling for Fabrication
dc.description.seriesinformationComputer Graphics Forum
dc.description.volume43
dc.identifier.doi10.1111/cgf.15137
dc.identifier.issn1467-8659
dc.identifier.pages13 pages
dc.identifier.urihttps://doi.org/10.1111/cgf.15137
dc.identifier.urihttps://diglib.eg.org/handle/10.1111/cgf15137
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectCCS Concepts: Computing methodologies → Mesh geometry models
dc.subjectComputing methodologies → Mesh geometry models
dc.titleKerGen: A Kernel Computation Algorithm for 3D Polygon Meshesen_US
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