Segmentation-Based 3D Artistic Rendering

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Date
2006
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
This paper introduces segmentation-based 3D non-photorealistic rendering, in which 3D scenes are rendered as a collection of 2D image segments. Segments abstract out unnecessary detail and provide a basis for defining new rendering styles. These segments are computed by a spectral clustering algorithm that incorporates 3D information, including depth, user-defined importance, and object grouping. Temporally coherent animation is created by biasing adjacent frames to have similar segmentations. We describe algorithms for rendering segments in styles inspired by a number of hand-painted images.
Description

        
@inproceedings{
10.2312:EGWR/EGSR06/361-370
, booktitle = {
Symposium on Rendering
}, editor = {
Tomas Akenine-Moeller and Wolfgang Heidrich
}, title = {{
Segmentation-Based 3D Artistic Rendering
}}, author = {
Kolliopoulos, Alexander
and
Wang, Jack M.
and
Hertzmann, Aaron
}, year = {
2006
}, publisher = {
The Eurographics Association
}, ISSN = {
1727-3463
}, ISBN = {
3-905673-35-5
}, DOI = {
10.2312/EGWR/EGSR06/361-370
} }
Citation