Heat Transfer Simulation for Modeling Realistic Winter Sceneries

dc.contributor.authorMarechal, N.en_US
dc.contributor.authorGuerin, E.en_US
dc.contributor.authorGalin, E.en_US
dc.contributor.authorMerillou, S.en_US
dc.contributor.authorMerillou, N.en_US
dc.date.accessioned2015-02-23T16:40:55Z
dc.date.available2015-02-23T16:40:55Z
dc.date.issued2010en_US
dc.description.abstractThis paper presents a physically based method for simulating the heat transfers between the different environmental elements to synthesize realistic winter sceneries. We simulate the snow fall over the ground, as well as the conductive, convective and radiative thermal transfers using a finite volume method according to the variations of air and dew point temperatures, the amount of snow, cloud cover and day-night cycles. Our approach takes into account phase changes such as snow melting into water or water freezing into ice.en_US
dc.description.number2en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume29en_US
dc.identifier.doi10.1111/j.1467-8659.2009.01614.xen_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages449-458en_US
dc.identifier.urihttps://doi.org/10.1111/j.1467-8659.2009.01614.xen_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titleHeat Transfer Simulation for Modeling Realistic Winter Sceneriesen_US
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