GPU based direct illuminance values computation for interactive lighting CAD

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Date
2006
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
In this work we focus our attention on real-time direct illuminance values computation using dedicated 3D graphics hardware compatible with OpenGL 2 standard. Our method works with real light intensity distribution measured for lighting fixtures by enconding it in a texture for GPU data comunication. Illuminance values are reprensented in real-time by using a perceptual based colour scale. Illuminance computation is limited to direct light. This is not a severe limitation for exterior and road lighting design, and nevertheless it is a useful project parameter for interior lighting design too.
Description

        
@inproceedings{
:10.2312/LocalChapterEvents/ItalianChapConf2006/219-224
, booktitle = {
4th Eurographics Italian Chapter Conference
}, editor = {
S. Battiato and G. Gallo and F. Stanco
}, title = {{
GPU based direct illuminance values computation for interactive lighting CAD
}}, author = {
Selmo, D.
and
Musante, F.
and
Rossi, M.
}, year = {
2006
}, publisher = {
The Eurographics Association
}, ISBN = {
3-905673-58-4
}, DOI = {
/10.2312/LocalChapterEvents/ItalianChapConf2006/219-224
} }
Citation