Efficient Sphere Rendering Revisited

dc.contributor.authorGralka, Patricken_US
dc.contributor.authorReina, Guidoen_US
dc.contributor.authorErtl, Thomasen_US
dc.contributor.editorBujack, Roxanaen_US
dc.contributor.editorPugmire, Daviden_US
dc.contributor.editorReina, Guidoen_US
dc.date.accessioned2023-06-10T05:52:15Z
dc.date.available2023-06-10T05:52:15Z
dc.date.issued2023
dc.description.abstractGlyphs are an intuitive way of displaying the results of atomistic simulations, usually as spheres. Raycasting of camera-aligned billboards is considered the state-of-the-art technique to render large sets of spheres in a rasterization-based pipeline since the approach was first proposed by Gumhold. Over time various acceleration techniques have been proposed, such as the rendering of point primitives as billboards, which are trivial to rasterize and avoid a high workload in the vertex pipeline. Other techniques attempt to optimize data upload and access patterns in shader programs, both relevant aspects for dynamic data. Recent advances in graphics hardware raise the question of whether these optimizations are still valid. We evaluate several rendering and data access scheme combinations on real-world datasets and derive recommendations for efficient rasterization-based sphere rendering.en_US
dc.description.sectionheadersSecond Session
dc.description.seriesinformationEurographics Symposium on Parallel Graphics and Visualization
dc.identifier.doi10.2312/pgv.20231083
dc.identifier.isbn978-3-03868-215-8
dc.identifier.issn1727-348X
dc.identifier.pages27-37
dc.identifier.pages11 pages
dc.identifier.urihttps://doi.org/10.2312/pgv.20231083
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/pgv20231083
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Computing methodologies -> Rasterization; Human-centered computing -> Scientific visualization
dc.subjectComputing methodologies
dc.subjectRasterization
dc.subjectHuman centered computing
dc.subjectScientific visualization
dc.titleEfficient Sphere Rendering Revisiteden_US
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