Single-Pass Rendering of Day and Night Sky Phenomena

dc.contributor.authorMüller, Danielen_US
dc.contributor.authorEngel, Jurien_US
dc.contributor.authorDöllner, Jürgenen_US
dc.contributor.editorMichael Goesele and Thorsten Grosch and Holger Theisel and Klaus Toennies and Bernhard Preimen_US
dc.date.accessioned2013-11-08T10:35:20Z
dc.date.available2013-11-08T10:35:20Z
dc.date.issued2012en_US
dc.description.abstractThis paper presents astronomical based rendering of skies as seen from low altitudes on earth, in respect to location, date, and time. The technique allows to compose an atmosphere with sun, multiple cloud layers, moon, bright stars, and Milky Way, into a holistic sky with unprecedented high level of detail and diversity. GPU generated, viewpoint-aligned billboards are used to render stars with approximated color, brightness, and scintillations. A similar approach is used to synthesize the moon considering lunar phase, earthshine, shading, and lunar eclipses. Atmosphere and clouds are rendered using existing methods adapted to our needs. Rendering is done in a single pass supporting interactive day-night cycles with low performance impact, and allows for easy integration in existing rendering systems.en_US
dc.description.seriesinformationVision, Modeling and Visualizationen_US
dc.identifier.isbn978-3-905673-95-1en_US
dc.identifier.urihttps://doi.org/10.2312/PE/VMV/VMV12/055-062en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.titleSingle-Pass Rendering of Day and Night Sky Phenomenaen_US
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