Parallel Multipipe Rendering for Very Large Isosurface Visualization

dc.contributor.authorUdeshi, Tusharen_US
dc.contributor.authorHansen, Charles D.en_US
dc.contributor.editorGröller, E., Löffelmann, H., Ribarsky, W.en_US
dc.date.accessioned2015-11-16T13:39:49Z
dc.date.available2015-11-16T13:39:49Z
dc.date.issued1999en_US
dc.description.abstractIn exploratory scientific visualization, isosurfaces are typi- cally created with an explicit polygonal representation for the surface using a technique such as Marching Cubes. For even moderate data sets, Marchching Cubes can generate an extraordinary number of poly- gons, which take time to construct, and to render. To address the ren- dering bottleneck, we have developed a multipipe strategy for parallel rendering using a combination of CPUs and parallel graphics adaptors. The multipipe system uses multiple graphics adapters in parallel, the so called SGI Onyx2 Reality Monster. In this paper, we discuss the issues of using the multiple pipes in a Sort-Last fashion which out performs a single graphics adaptor for a surprisingly low number of polygons.en_US
dc.description.sectionheadersPapersen_US
dc.description.seriesinformationVisSym99: Joint Eurographics - IEEE TCVG Symposium on Visualizationen_US
dc.identifier.doi10.2312/vissym19991016en_US
dc.identifier.isbn978-3-7091-6803-5en_US
dc.identifier.issnEG: 1727-5296en_US
dc.identifier.issnSpringer: 0946-2767en_US
dc.identifier.urihttps://doi.org/10.2312/vissym19991016en_US
dc.publisherSpringer and The Eurographics Associationen_US
dc.titleParallel Multipipe Rendering for Very Large Isosurface Visualizationen_US
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